

Chris Pando – Lead Developer & Technical Director
Dapper Cat Studios | Aug 2025 – Present
Location: Remote
Role Type: Full-Time | Indie Game Development
Description:
As Lead Developer at Daper Cat Studio, Chris oversees all gameplay systems, AI logic, puzzle mechanics, and technical implementation in Unity. He is responsible for core game architecture, player interactions, and internal tools to support save/load functionality and in-game logic. Chris works closely with the Art Director to ensure seamless integration between game systems and visual assets.
Key Responsibilities:
- Programmed and polished Scorpion enemy AI with melee behavior and attack logic
- Designed and implemented scene logic for tutorial, crash, and ambush sequences
- Built modular puzzle and spawner systems using Unity’s component-based architecture
- Developed item pickup system with UI display for inventory and weapon handling
- Implemented save/load system using JSON and persistent data techniques
- Provided technical leadership, scene management, and performance optimization
Skills & Tools:
- Languages: C#, JSON, Shader Graph (basic)
- Game Engine: Unity (URP), Unity Animator Controller, NavMesh AI
- Version Control: Git, GitHub
- Other Tools: Visual Studio, Trello (project management), Google Sheets (Gantt)
- Soft Skills: Game system design, problem-solving, collaborative development
Alicia Naranjo – Art Director, 3D Artist, & WordPress Developer
Dapper Cat Studios | Aug 2025 – Present
Location: Remote
Role Type: Full-Time | Indie Game Development
Description:
Alice leads the visual direction and 3D asset creation for Dapper Cat Studio, designing stylized props, weapons, characters, and environments. She also helps with the studio blog. She works closely with the development team to align visual storytelling with gameplay needs. Currently focusing on Blender and texturing tools, Alice is building up the project’s unique post-apocalyptic desert aesthetic.
Key Responsibilities:
- Designed and sculpted Cutter McGraw (main NPC/ally character)
- Developed environmental assets including rocks, trees, and cacti for the overworld
- Designed props for the secret weapon cache scene (crates, lockers, equipment)
- Contributed to overall art direction and visual storytelling
Skills & Tools:
- 3D Modeling and texturing: Blender
- Game Engine Integration: Unity (import workflow, prefab creation, material setup)
- Other Tools: Trello (task tracking), Google Drive, WordPress
- Soft Skills: Visual design, artistic consistency, iterative creativity
- Contributed original music to the game