
Okay, I could’t resist the pun. But seriously-this week’s dev update is extra exciting because one of my Blender projects officially made it into the game in Unity: a fully stocked weapons cache!
I modeled and textured the entire cache in Blender, and then animated the lid opening so it feels like you’re really discovering a hidden stash of gear. Watching it come to life in Unity was such a satisfying moment. There’s a few more hidden in the game.


